//moo.fx.transitions.js - depends on prototype.js or prototype.lite.js + moo.fx.js //Author: Robert Penner, , modified to be used with mootools. //License: Easing Equations v1.5, (c) 2003 Robert Penner, all rights reserved. Open Source BSD License. Fx.Transitions = { linear: function(t, b, c, d){ return c*t/d + b; }, quadIn: function(t, b, c, d){ return c*(t/=d)*t + b; }, quadOut: function(t, b, c, d){ return -c *(t/=d)*(t-2) + b; }, quadInOut: function(t, b, c, d){ if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; }, cubicIn: function(t, b, c, d){ return c*(t/=d)*t*t + b; }, cubicOut: function(t, b, c, d){ return c*((t=t/d-1)*t*t + 1) + b; }, cubicInOut: function(t, b, c, d){ if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; }, quartIn: function(t, b, c, d){ return c*(t/=d)*t*t*t + b; }, quartOut: function(t, b, c, d){ return -c * ((t=t/d-1)*t*t*t - 1) + b; }, quartInOut: function(t, b, c, d){ if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; }, quintIn: function(t, b, c, d){ return c*(t/=d)*t*t*t*t + b; }, quintOut: function(t, b, c, d){ return c*((t=t/d-1)*t*t*t*t + 1) + b; }, quintInOut: function(t, b, c, d){ if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; }, sineIn: function(t, b, c, d){ return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, sineOut: function(t, b, c, d){ return c * Math.sin(t/d * (Math.PI/2)) + b; }, sineInOut: function(t, b, c, d){ return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; }, expoIn: function(t, b, c, d){ return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, expoOut: function(t, b, c, d){ return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, expoInOut: function(t, b, c, d){ if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }, circIn: function(t, b, c, d){ return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }, circOut: function(t, b, c, d){ return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }, circInOut: function(t, b, c, d){ if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }, elasticIn: function(t, b, c, d, a, p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1; if (a < Math.abs(c)){ a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin(c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, elasticOut: function(t, b, c, d, a, p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1; if (a < Math.abs(c)){ a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin(c/a); return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }, elasticInOut: function(t, b, c, d, a, p){ if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (!a) a = 1; if (a < Math.abs(c)){ a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin(c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; }, backIn: function(t, b, c, d, s){ if (!s) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; }, backOut: function(t, b, c, d, s){ if (!s) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, backInOut: function(t, b, c, d, s){ if (!s) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, bounceIn: function(t, b, c, d){ return c - Fx.Transitions.bounceOut (d-t, 0, c, d) + b; }, bounceOut: function(t, b, c, d){ if ((t/=d) < (1/2.75)){ return c*(7.5625*t*t) + b; } else if (t < (2/2.75)){ return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)){ return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }, bounceInOut: function(t, b, c, d){ if (t < d/2) return Fx.Transitions.bounceIn(t*2, 0, c, d) * .5 + b; return Fx.Transitions.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b; } };